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1. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
Just my .02 isk; ive been using the arr since i started specing into RRs in general, while i agree that it is the redheaded step child of rail tech, i find it much more agreeable than the standard rr in its ability to lay down a withering hail of ...
- by Paladin Sas - at 2014.10.25 17:38:00
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2. @CCP Rattati: Galente and Caldari assault bonus - in Feedback/Requests [original thread]
i personally hope the calass keeps the reload bonus. ive never had any problems applying dps at any range with any of the rail weapons (snipers not included). I can, on the other hand vouch for the fact that an insanely fast reload speed has saved...
- by Paladin Sas - at 2014.09.06 18:08:00
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3. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
@op, i think adding more bonuses to soft skills on a racial basis instead of a blanket upgrade is definitely the right way to go. i LOVE the reload bonus on the calass... one of the greatest bonuses ever. @rattati, omg, please! another equipment ...
- by Paladin Sas - at 2014.07.16 20:41:00
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4. My "thoughts" about assaults // suggestions for slots and ... - in Feedback/Requests [original thread]
Can we please leave the caldari reload speed bonus as is.? It's a very powerful bonus that allows for rapid kill chains. And supports rail weapon overall sustained DPS. The reality is, the rof bonus would be next to useless for a sniper rifle, as ...
- by Paladin Sas - at 2014.06.07 18:34:00
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5. My thoughts on how to balance assault suits - in Feedback/Requests [original thread]
TL;DR slights nerfs to other suits and a minor damage bonus to assaults should help bring the classes more in line whilst keeping things meaningful and different from eachother. ive been reading many threads talking about various balance aspects...
- by Paladin Sas - at 2014.06.07 09:31:00
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6. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
i honestly think, this is the best series of changes ive ever seen in DUST... they "abandon" DUST for Legion, and yet, were seeing the changes we've needed from day one. Rattati, you sir, you have a definite +1 in my book.
- by Paladin Sas - at 2014.05.22 05:47:00
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7. Important HUD stuff for CCP Saberwing - in Feedback/Requests [original thread]
I hope its not to late to get this seen; I would really really really like an overlay on my shield bar so i can see the recharge delay in action. ideally, it would be a little orange(?) line along the shield bar that would start at empty when hit...
- by Paladin Sas - at 2014.02.26 09:09:00
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8. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
CCP Saberwing wrote: hoo! (pt 2 of 2) EDIT: Now, with something useful: Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assau...
- by Paladin Sas - at 2014.02.08 04:10:00
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9. My thoughts on Vehicle Ammo - in Feedback/Requests [original thread]
lithkul devant wrote: Medic 1879 wrote: lithkul devant wrote: Honestly, the ammo thing really isn't that big of a deal, all that people would have to do if they are out is recall the vehicle then summon a new vehicle as long as they are n...
- by Paladin Sas - at 2013.08.30 21:07:00
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10. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
im ok with dropships filled with swarms and massdrivers, what scares me is the crack team that fills their dropship with proto snipers who practice regularly
- by Paladin Sas - at 2013.08.30 09:09:00
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11. My thoughts on Vehicle Ammo - in Feedback/Requests [original thread]
I like that their adding vehicle ammo, its an amazing feature that i believe should have been there from the beginning, but i foresee a few flaws and i would like to share my thoughts on them. (Problem) if i understand correctly, the only way to ...
- by Paladin Sas - at 2013.08.29 17:43:00
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12. Signed in to both EVE and DUST - in Feedback/Requests [original thread]
anybody here use the same email for both games?
- by Paladin Sas - at 2013.08.07 08:59:00
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13. Request. .personal turret - in Feedback/Requests [original thread]
possible stats/application Deployable Auto-turret -equipment slot -AI controlled only, no human control - once its deployed its deployed, just like hives and uplinks -should pump out AR equivilant damage, enough to discourage an attack, but not c...
- by Paladin Sas - at 2013.06.05 04:53:00
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14. Sever - Minmatar HAV - in Feedback/Requests [original thread]
I posted a thread about possible projectile turrets earlier id like to add here to go with the minnie tank idea. https://forums.dust514.com/default.aspx?g=posts&t=68468&find=unread
- by Paladin Sas - at 2013.04.12 07:27:00
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15. [Request] My thoughts on possible mechanics behind projectile turrets - in Feedback/Requests [original thread]
post whatever variants you would like :) while i understand that most of these aer already "covered" by ingame turrets, i feel that there are enough mechanics differences to validate having these different projectiles. and in all "reality" i would...
- by Paladin Sas - at 2013.04.12 07:24:00
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16. [Suggestion] MicroTurret Equipment - in Feedback/Requests [original thread]
i actually REALLY like this idea, ive had similar ideas before, but havent had the opportunity to come up with an aplicable solution to how it would fit on a suit. my only issue is that i believe it should be retrieveable, the battlefield is a con...
- by Paladin Sas - at 2013.04.12 07:20:00
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17. [Request] My thoughts on possible mechanics behind projectile turrets - in Feedback/Requests [original thread]
overview - it is my personal belief that if CCP is going to keep the ammunition in turrets unlimited, the same rule should apply to projectile turrets, and i have a few ideas on different variants for CCP's consideration. the artillery and autocan...
- by Paladin Sas - at 2013.04.11 11:09:00
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18. [Request] Minmatar storm rifle - in Feedback/Requests [original thread]
just a thought, what if it retained the same relative accuracy as comparable ARs, but had an extremely high kick, what this does is allow a skilled gunner to fire in very short bursts putting effective rounds downrange with the other ARs, but if t...
- by Paladin Sas - at 2013.04.06 07:36:00
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19. A thought on nanohives - in Feedback/Requests [original thread]
from a programmers standpoint, how difficult would it be to impliment a status bar tied into a nanohives symbol on the field that gave an indication of how many nanites were left? or maybe, change the color to indicate an approximate ammount (blue...
- by Paladin Sas - at 2013.04.03 22:46:00
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